Armored Core For Windows game Archives

Armored Core For Windows game Archives

Armored Core For Windows game Archives

Armored Core For Windows game Archives

Scylla

Scylla
General information
ClassificationHuman
GenderMale
Affiliation and military information
AffiliationGlobal Cortex
OccupationRaven
RankE-22
CraftMT Delta
AC Delta
Real world information
AppearancesArmored Core 3

Scylla is an MT Pilot, and later Raven appearing in Armored Core 3. He is ranked E-22 in the Arena.

MailEdit

Upon completing Recover Ship Cargo.

Title: Unit Upgrade

"Well, I've moved up in the world. Should you ever be in need of an AC with great rapid-fire capability, don't hesitate to call on me."

MT DeltaEdit

This MT design emulates that of a quad-legged AC. It's specifically constructed for ground warfare, and is both quick and agile. Given its lack of armor, the unit performs best when partnered alongside others

MT Delta SpecificationsEdit

Scylla's MT, Delta, is a rather odd-looking one. It is a quad-legged MT, but the legs function as hover-based leg parts. It is equipped with a rapid-fire pulse cannon as its only means of defense, and as such it suffers in engagements by itself. It's low attack power and AP mean that when you accept Scylla as a consort, be prepared to support him a fair amount, as he can die quite easily if left alone.

  • Name: Scylla
  • MT Name: Delta
  • MT Type: Quad-legged, Hover-based MT
  • Armament/s: Pulse Cannon
  • Armor Points: 2,600
  • Strategy: Head-on charge, despite his MTs low defense. Circles his opponents whilst firing.
  • Strengths: Mobility, open spaces, slow/stationary enemies
  • Weaknesses: Defense, confined spaces, fast enemies

AC DeltaEdit

Like his old MT, Delta was made to be a mobile quad-leg, although the pilot has traded cost-friendly energy weaponry for solid-shell machine guns, allowing it to easily tear through ACs while keeping the pressure on.

PartsEdit

GameplayEdit

Scylla can be hired as a consort; first as an MT pilot and later as an AC pilot in the following missions:

MT Delta

AC Delta

In-Game InformationEdit

At first glance, he appears to be another trigger happy, machine gun newbie, but his decision to go with shell based weapons was deliberate in order to offset the energy consumption of his AC'sleg selection. He's calm under pressure and assertive.

StrategyEdit

Scylla can be devastating to a slow opponent, however a light AC will be able to dodge the continuous stream of full automatic solid shell fire with little difficulty. The shields on his shoulder are primarily for show as they burn energy so quickly it is impractical to activate them in combat for more than a heartbeat. Avoid the machine gun fire and the battle should pose no difficulty.

GalleryEdit

EtymologyEdit

The name Scylla refers to a monster that lived on one side of a narrow channel of water, opposite its counterpart Charybdis. The two sides of the strait were within an arrow's range of each other—so close that sailors attempting to avoid Charybdis would pass too close to Scylla and vice versa.

The name Delta refers to the Δ or δ in the Greek alphabet.

TriviaEdit

  • Delta is one of the ACs made into a Model Kit.
  • Scylla is a monster in Greek mythology, who, along with Charybdis, gave way to the idiom symbolizing choosing between two dangers, each of which would bring harm.
  • Delta refers to the letter in the Greek Alphabet, and also serves as a term used in many scientific & mathematical equations.
Источник: [https://torrent-igruha.org/3551-portal.html]
, Armored Core For Windows game Archives

Armored Core (USA) (V1.1)

Developed by
FromSoftware, Inc.
Released
Oct 25, 1997
Also For
PlayStation 3, PSP, PS Vita
Published by
Sony Computer Entertainment America, Inc.

ESRB Rating
Teen
Genre
Action
Setting
Sci-Fi / Futuristic
Vehicular
Mecha / Giant Robot
Gameplay
Shooter
Perspective
3rd-person (Other)

Description

You play the role of a Raven mercenary, piloting a powerful Mech called "Armored Core". You only work for profit, as the money you make goes towards upgrades and repaires to your mech.

Multi-national companies are lined up at your door, paying you to complete certain objectives, which mainly include the destruction of a certain target or another mech. The more you complete, the better the pay and job offers, therefore allowing you to build the ultimate Armored Core.

Apart from the single player campaign, you can take on a friend in a multiplayer battle. You each control a mech, and battle it out in a large war area (ranging from huge cities to desert planes).

From Mobygames.com. Original Entry


Источник: [https://torrent-igruha.org/3551-portal.html]
Armored Core For Windows game Archives

The Let's Play Archive

We’ve Arrived at the Target Area: Let’s Play Armored Core


So what is Armored Core?
Armored Core is a mecha game from 1997 created by Japanese developer From Software for the Playstation. They existed a few years prior and were known for the Kings Field series on Playstation, but Armored Core would go on to be their longest running franchise, spanning three console generations. This game was notable for its in depth customization of the player’s titular Armored Core (AC for short), fast paced action, and its challenge and unforgiving design.

It’s Japanese and has robots. What kind of robots are we talking about here?
Real robots. Well, as real as the concept of a 10 meter tall humanoid looking robot with guns can be. The game may be fast, but it’s not to the point of breaking the laws of physics or relying on a fictional particle of some kind in order to operate. For comparison, think Armored Trooper VOTOMS, but more advanced, designed to be modular, and of course taller (like three times as tall).

Aesthetically speaking, the designs of the AC parts come from none other than famed mecha designer Shoji Kawamori, best known for his work on the Macross series, as well as creating the look of several other Japanese robots. The genius behind this is that while each part is very distinct on its own, they create a robot that has a very unified look when combined. No part really feels out of place when used with another (and if it is, chances are it’s something silly and wouldn’t work, like lightweight legs trying to hold a core that’s really top heavy).

Is there anything in the way of story, characters, etc.?
Given that it’s a From Software game, not really. The basic story is that an event known as the Great Destruction causes humanity to live underground and mega corporations become more powerful than the actual government. The player assumes the role of a Raven, a type of mercenary that pilots an AC, doing jobs for various clients. Any story or relevant info regarding the state of the world is given to you via emails by your informant “R”. He’s basically the closest thing to a character that you consistently hear from throughout the game. You will receive messages from clients and other Ravens you come across, but he’s the one who’ll keep you up to date on the general state of things. As things come up over the course of the game, I’ll elaborate on the nature of the Armored Core world and all the various factions in separate posts.

How do you plan to play through the game?
Pretty much the same way I always play it and that is 100% completion with a build that suits my play style. Given that this is a playthrough starting from scratch, I’m going to be building and upgrading my AC to suit my budget, until about a third to a half of a way through the game where I’ll have my optimal build and not bother much with further customization. So any comments will be mostly for discussion and not affect the way I play.

Well, actually, there is ONE moment in the game where I will allow audience participation if anyone is interested, as it will have an effect on the kinds of missions I receive at a certain point as well as the type of ending we get. I’ll let you know when the time comes for that.

Also, as part of getting the 100% completion rating, not only does that include completing every mission, but also finding every hidden AC part. It’s not too hard as there aren’t many of them and we’ll collect them as each mission comes along.

Chapter 1: We are…a Raven
Chapter 2: Incompetent Guards and Shady MegaCorps
Chapter 3: Fuck the Isaac City Guard
Chapter 4: Additional Fire Power + a Choice to Make
Chapter 4.5: A Choice is Made
Chapter 5: New Missions, New Parts, Slightly New Look
Chapter 6: More Missions, Some AC Fights, and a Better FCS
Chapter 7: Thank God for Maps
Chapter 8: Shit Gets Real
Chapter 9: That One Mission
Chapter 10: Top of the Leaderboard
Chapter 11: Nearing the End
Chapter 12: 100% Completion

EX Chapter 1: Muscle Tracers and Armored Cores
EX Chapter 2: What Makes an Armored Core?
EX Chapter 3: The Major Factions So Far
EX Chapter 4: Human PLUS
EX Chapter FINAL: All the Other Things

Commencing AC Drop…
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