Fable 2 for Mac download Archives
fable 2 for Mac download Archives
View Full Version : General Fable Series Thread
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Fable is an RPG video game for Xbox, Mac OS X, and Windows platforms. It was developed by Big Blue Box, a satellite developer of Lionhead Studios, and was published by Microsoft. The game shipped for Xbox on September 14, 2004. An extended version of the game, Fable: The Lost Chapters, was released for Windows and Xbox in September 2005; Feral Interactive ported the game to the Mac platform on March 31, 2008, & Robosoft Technologies created the platform after a delay of more than two years due to licensing issues.
Fable takes place in the fictional world of Albion. Players assume the role of an orphaned boy who realizes his dream of becoming a hero. The choices players make in the game affect the perception and reaction to their Hero by the characters of Albion, and change the Hero's appearance to mirror what good or evil deeds the Hero has performed. In addition to undertaking quests to learn what happened to the Hero's family, players can engage in optional quests and pursuits such as trading, romance, and theft.
Originally developed under the name Project Ego, Fable's development involved more than seventy people. The game's music was composed by Russell Shaw, with the opening title theme written by Oscar-nominated composer Danny Elfman. The game's release was widely anticipated, due in part to Lionhead creator Peter Molyneux's enthusiastic hype of the game.
Fable was well-received by critics for the quality of its gameplay and execution, though the failure to include many promised features was noted. Aside from critical acclaim, Fable was the top-selling game of September 2004 and sold more than two million units by 2007. A sequel, Fable II, was released October 21, 2008.
http://i107.photobucket.com/albums/m310/BlooKuKazoo/fablethelost.jpg http://i107.photobucket.com/albums/m310/BlooKuKazoo/929075_68582_front.jpg
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Fable was expanded and rereleased as Fable: The Lost Chapters for Xbox and Windows PC platforms in September 2005. The game was later ported to Mac OS X by Feral Interactive on March 31, 2008.
The Lost Chapters features all the content found in the original Fable, as well as additional new content such as new monsters, weapons, alignment based spells, items, armor, towns, buildings, and expressions, as well as the ability to give children objects. The story receives further augmentation in the form of nine new areas and sixteen additional quests. Characters such as Briar Rose and Scythe, who played only minor roles in the original game, are now given more importance and are included in certain main and side quests. Other character-based augmentations include the antagonist, Jack of Blades' voice sounding deeper, harsher and more demonic; and being able to uncover (and resolve) the murder mystery behind Lady Grey's sister.
http://i107.photobucket.com/albums/m310/BlooKuKazoo/fable-2_cover.jpg
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Fable II is an action role-playing game developed by Lionhead Studios and published by Microsoft Game Studios for Xbox 360. The sequel to Fable and Fable: The Lost Chapters, it was originally announced in 2006 and released in October 2008. A compilation of the game, and its two downloadable content packs, was released on October 7, 2009, titled the "Game of the Year" edition.
The game takes place in the fictional land of Albion, five hundred years after Fable's original setting, in a colonial era resembling the time of highwaymen or the Enlightenment. Guns are still primitive, and large castles and cities have developed in the place of towns. Unlike the original, the player may choose to be either male or female, whilst also choosing a character's sexuality, allowing for marriage and sexual liaisons with male and female NPCs.
Creative Director Peter Molyneux played a major role in presenting this game to the public, as he did in the lead-up to the release of the original Fable.
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New Fable III Screens (http://media.xbox360.ign.com/media/143/14328887/imgs_1.html)
New Fable III Gameplay Videos (http://media.xbox360.ign.com/media/143/14328887/vids_1.html)
Fable III is the third game in the Fable series of action role-playing games developed by Lionhead Studios and published by Microsoft Game Studios and is the sequel to Fable II. It is scheduled to be released on October 26th, 2010 for Microsoft Xbox 360 and Microsoft Windows.
Fable III is starting to shape up to look quite good.:jmp:
3 can only get better :D
Yup, like John said they are called Balverines but they are pretty much the exact same thing as werewolves.:D
Same here, one letdown is its a game where my character doesnt talk, hate that part of Fable.
It brings back so many memories.
I love Fable 1, almost more then number 2.
and any major changes between lost chapters edition of the first one?
Here's a better description:
The Lost Chapters features all the content found in the original Fable, as well as additional new content such as new monsters, weapons, alignment based spells, items, armor, towns, buildings, and expressions, as well as the ability to give children objects. The story receives further augmentation in the form of nine new areas and sixteen additional quests. Characters such as Briar Rose and Scythe, who played only minor roles in the original game, are now given more importance and are included in certain main and side quests. Other character-based augmentations include the antagonist, Jack of Blades' voice sounding deeper, harsher and more demonic; and being able to uncover (and resolve) the murder mystery behind Lady Grey's sister.
Currently playing Lost Chapters, here's my hero:
http://i41.************/2e3nbr6.png
His current nickname is Reaper, it was originally Maleficus which I actually am going to change it back to next time I play.:p
I am going to try and not watch that much media for Fable III, but then again I am really excited after the last two games which I love.:D
Fable TLC is by far the best in all aspects.
Fable 2 is a close second I love it but I was slightly disappointed the lack of freedom and the small size of the areas were, well, a let down.
Fable 3 will probably surpass both :cln:
Fable 2 - Loved it, in every aspect of the game.
Fable 3 - Hopefully it is similar to Fable 2, if it is then I am sold. It looks good also. :jmp:
i loved the way she looked and her demeanor of deeming you inferior in F1. i didnt like the way she looked in F2, though. her makeup was way too dark; but, she was brought back from the dead.:p
her death story is so funny. in one of the papers you can find it say: "She doth make men her slaves by use of foul potions; and her busom doth protrude most lewdly." :cln:
then she was accused of being a witch. I think they burned her alive; and then had her body cut into 4 or 5 pieces and hidden across Albion. i am so hoping that she makes another appearance in Fable III. maybe they can ressurrect her for a third time:pi:
I also completed the Castle Fairfax quest and got the Transmogrification Potion. Now I've changed to a girl. Did anyone notice the Gold value on the potion? 6969! :vlol:
I'm currently married with 3 people and all have had a baby.
"Stay away- from my husband!"
Tbh I am a little slow with these things, I didn't know it was the same person. Just like I didn't know Theresa from the original is the same Theresa in Fable II.:pi:
Tbh I am a little slow with these things, I didn't know it was the same person. Just like I didn't know Theresa from the original is the same Theresa in Fable II.:pi:
I was so confused about the whole theresa thing at first.. its been 500 years between fable one and fable 2.. god shes old :) Thats why they dont show her eyes ever... she has none.
Fable was a good game for what it was which was an Action/Adventure RPG but it failed at what it dreamed of achieving which was an open world such as Morrowind. You really had very little freedom in the game due to invisible walls and game design boundaries.
I really liked the Steampunk-ish elements in Fable 2 :)
I really liked the Steampunk-ish elements in Fable 2 :)
You'll love Fable III then, apparently it's going to be more steampunk then Fable II.:D
Am I the only one who didn't marry lady grey in Fable 2 because she was ugly?
No one in the Fable games is attractive, so I think so.:p
No one in the Fable games is attractive, so I think so.:p
I think lady grey in Fable 1 was the femme fatal, she obviously had certain "assets" but I never married her she was too self obsessed.
Wish I could have married Polly from the darkwood bordello mmmmmh :cln:
Ew, she was a prosititute.:tea:
No one in the Fable games is attractive, so I think so.:p
she was actually destinguishable from the normal civilians. i though tthat she was pretty, but her make up was borderline on a black color scheme; which made her look moderatley unappealing.
Omg! Yes! yes! Yes! I haven't been keeping up with Fable 3 much.. I want to be surprised :p
Am I the only one who didn't marry lady grey in Fable 2 because she was ugly?
I didn't marry her from a moral perspective, but I thought she was pretty actually.
It's coming out this year? Why not push back the release date a little and release a lost chapters type of game right away? :p
I know, that's the reason I didn't buy Fable 2 straight away. I was waiting for the extra content :p
I just found out that Fable III is going to be based on the Industrial Revolution (http://en.wikipedia.org/wiki/Industrial_Revolution).:D
Money cheat?
I just beat the Crucible right now, I am going to do a lot of quests and level up a bit before I head to the Spire though.:p
its where you rent out some properties. every 5 minutes, you get rent, even if you arent playing (even if dont have your console on). i think that the maximum number of rent payments you can get while you are not playing is 15; that would be 75 minutes.
so, you rent out places, and save and exit the game. then if you are connected to the internet, disconnect.
then you manually change the console's calander to a day later. then you load your game, and you will have all 15 rent payments. then you can keep doing this until you have enough money to upgrade your properties, so that you get more rent.
Repeat as necessary.
because i think that there is a limit to how many rent payments you can get while you are not playing, and that limit is 15 (i think its 15)
(when you are playing, you get rent every 5 minutes, when you arent playing, you get it every 60 minutes)
so you would only need to set the clock to 15 hours later; but i am not totally sure. i just know tjhat there is a limit to how much you can get.
and my wife showed me my grown up son and then divorced me lol
yep im 100% good and 100% corrupt on it lol
Hahaha I loled. Fable has its funny moments. Just being able to be neutral between good and bad is hilarious.
Now, here's a "WTF?" moment. After coming back from the Spire, the Guards caught me and I was charged for Murder X36 totalling 18,000 Gold. WTF? I was at the Spire for like 10 or 20 years and I STILL get caught? :p
BTW, what are the best weapons in the game? I got the Daichi and the Red Dragon.
I can't wait to see it at E3, the visuals certainly improved. :D
just watched video, your right about the graphics esp the hair
http://n4g.com/news/489972/molyneux-wants-fable-3-on-pc
http://www.rockpapershotgun.com/2010/03/12/fable-iii-to-reach-pc/
and today I fond this on website.
http://www.hcl.hr/images/Vijesti/fable-3-pc.jpg
Look at a top where says Only for Xbox 360 and Windows
I really enjoyed with first one, I will like to play the third one.:D
Adding to the first post.
They look fine to me.
i think so too. we have to remember that this game isnt in the present day, so there arent going to be comtempory firearms (like a desert eagle, or uzi), so they are going to look ancient.
Its sure as hell better then the Fable 2 cover.
i still like the F2 cover art better (one of my favs of any boxart), but this one is still really good. fable always has good coverart.
the cover characters also seem to be getting older.
in F1, it was a child (maybe 9 to 12)
F2 was a young man (maybe 21-28)
and F3 has a man. (maybe 29-40)
maybe F4 will feature someone of the Winston era?:p
you know that if F3 is a success (im guessing it will be), then they will (probably) continue with the franchise.
but, it might not; i cant imagine a Fable game set in the modern times of the 20th or 21st century.
i really hope that we get DLC even a year after the release (like with RE5), just so that we can keep playing F3 and prolong the interest in the game.
http://www.vg247.com/2010/05/21/fable-iii-confirmed-for-pc-pricing-and-ce-detailed/#more-96378
Epic “Fable III” Journey Expands to Windows This Holiday
Limited Collector’s Edition Includes Unique Memorabilia and Unlocks Additional In-Game Action
Lead a rebellion, start a revolution, and rule a kingdom in “Fable III.” Microsoft Game Studios and Lionhead Studios present the thrilling new chapter in the “Fable” franchise exclusively on Xbox 360 and Windows. Action, drama, adventure and humor propel the story as players choose their journey to become King or Queen of Albion.
“Fable III” will be available in Standard and Limited Collector’s Editions for Xbox 360. The Standard Edition will retail for $59.99/£44.99/€64.99, while the Limited Collector’s Edition will retail for $79.99/£59.99/€84.99. The Windows version will retail for $49.99/£39.99/€54.99, and will also be available for download exclusively on Games on Demand on Games for Windows – LIVE.
The Limited Collector’s Edition also offers unique collectibles that true “Fable” fans won’t want to miss, including downloadable content, also available for Windows users, as well as in-box items that come with the Xbox 360 version. Wrapped up in a distinctive box created in the likeness of a book from “Fable III,” the contents include:
· A new quest: Uncover the mystery of the haunted forests of Silverpines and earn the legendary sword, Wolfsbane, deadly against wolves and balverines.
· Exclusive location: Unlock a new region, ideal for settling down with a family and discovering new treasures.
· “Fable III” playing cards: Created by Lionhead, these cards depict every type of character in “Fable III,” including Heroes, royals, rebels and villains from across Albion and beyond.
· Guild Seal Coin: The coin features a Good side (blue) and Evil side (red) to assist players in making critical decisions that will impact the fate of the world forever.
· A new dog breed: Renowned for its loyalty, the Boxer is a brave canine companion worthy of greatest Queens and Kings.
· One unique outfit: Unearth one male and female outfit from the mysterious, faraway land of Aurora, a new destination in your “Fable III” adventures.
“Fable III” sets the stage for an unparalleled action and adventure experience, in which you will be called upon to rise from revolutionary to ruler of Albion. The choices and sacrifices you make while fanning the flames of revolution, and then as you rule as King or Queen, will lead to an ever evolving world of consequences that will be felt across your entire land.
“Fable III” is not yet rated by the ESRB. To access and download new screenshots of the Standard and Limited Collector’s Edition contents, visit http://edelmanadmin.psni.com/public/Fable%20III/.
For more information, press only:
Farm Saechou, Edelman, (415) 486-3295, farm.saechou@edelman.com
Cliff Jin, Edelman, (323) 202-1466, cliff.jin@edelman.com
There is no way I'm ever spending over £40 on a game. I got Fable 2 Game Of The Year Edition for less than £10 and it came with the DLC. :D
Ouais! That is strange... Maybe something about the production of Fable II made it economically unviable to make it for PC as well.
:vlol: I don't even think Microsoft understands Microsoft's strategies either!
There is no way I'm ever spending over £40 on a game. I got Fable 2 Game Of The Year Edition for less than £10 and it came with the DLC. :D
Standard edition is £44.99, not £49.99 :p
Strange, it says £49.99 here (http://www.computerandvideogames.com/article.php?id=247669) while it says £44.99 on Major Nelson. (http://www.majornelson.com/archive/2010/05/21/fable-iii-sku-s-announced.aspx)
I guess £49.99 is wrong. Even so, I'm never paying £45 for a game.
I guess £49.99 is wrong. Even so, I'm never paying £45 for a game.
Weird...
I can kind of justify it, because everything in it is just immense. And besides, most games nowadays are like that price wise, but that doesn't justify it.
I guess £49.99 is wrong. Even so, I'm never paying £45 for a game.
preorder now before price goes up in case :) http://www.amazon.co.uk/Microsoft-Fable-3-Xbox-360/dp/B002M78DTE/ref=sr_1_1?ie=UTF8&s=videogames&qid=1274467532&sr=8-1 37 quid here
I don't think the collectors edition really does anything for me.
it does seem resonable. collectors editions are good at 79.99, thats only $20 more, and you re getting (hopefully) cool in-game available DLC; but you arent getting much physical stuff, which is okay, cuz id rather have in-game content so that the game is more complete and longer to take to finish; than to have some stupid little pin or stickers.;)
at least its not gonna be like the RE5 CE; $90 of crap!:mad:
· A new quest: Uncover the mystery of the haunted forests of Silverpines and earn the legendary sword, Wolfsbane, deadly against wolves and balverines.
· Exclusive location: Unlock a new region, ideal for settling down with a family and discovering new treasures.
· “Fable III” playing cards: Created by Lionhead, these cards depict every type of character in “Fable III,” including Heroes, royals, rebels and villains from across Albion and beyond.
· Guild Seal Coin: The coin features a Good side (blue) and Evil side (red) to assist players in making critical decisions that will impact the fate of the world forever.
· A new dog breed: Renowned for its loyalty, the Boxer is a brave canine companion worthy of greatest Queens and Kings.
· One unique outfit: Unearth one male and female outfit from the mysterious, faraway land of Aurora, a new destination in your “Fable III” adventures.
That's worth the price for me. :p
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.........on a coin toss?!
I love it! :p
If I flip Red: I will kill half of Albion's population, and increase taxes for the survivors by 500%.
If I flip Blue: Everyone in Albion gets a box of Chocolates and every family gets a new puppy.
If I flip Red: I will kill half of Albion's population, and increase taxes for the survivors by 500%.
LMFAO!
I don't know... I don't think I can afford the extra. I was lucky enough to get the Alan Wake collectors for same price as the standard. - And what's with all the faux-books?
If I flip Red: I will kill half of Albion's population, and increase taxes for the survivors by 500%.
lol close to what i was thinking, blue everyone in albion lives. red everyone dies lol
:D
i was looking for that.:jmp:
(DAMN THIS CAPPED INTERNET!!!)
E3 2010: Magic and Guns Gameplay (http://www.gametrailers.com/video/e3-2010-fable-iii/101834)
:D
Besides Uncharted 2, Fable II has my favorite style of environment graphics: they are just so pretty and colorful. they are cartoony, yet they look really amazing.:)
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Are we allowed to make a female character? They keep saying that you play as a brother......
I hope this is just for the trailers, I want a female character for Fable III.
I wonder, if there's a fourth, how they will set it - time period wise. Steam Punk equivalent to near modern times, maybe! :jmp:
Also, the E3 trailer has been added to the first post.
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I seriously can't waaaiit any longer! This is going to be the best Fable yet! :yah:
I was a big fan of the gentleman's attire stuff... and the highwayman stuff was rather dashing! :cln:
Female Hero: As close as I could get to a Tomb Raider outfit :vlol:
Yah... once you add to Skill, his body gets hotter and hotter. Although, too much strength and he just looks like a rugby player with a beer gut :vlol:
If only equally hot NPC's could be found!!
Gameplay looks much smoother, and the running animation looks better. Can't wait for October. :D
http://www.vg247.com/2010/08/02/fable-iii-website-allows-you-to-create-your-own-villagers-add-them-to-game/
Theresa <3333
but i hope to get a job to pay off my student loans before my first payments are due.:p
:eek:
i really liked Fable 2; i beat it twice and spent about 60 hours total.
on Fallout 3, which i thought was amazing; i beat it twice also, but i spent about 190 hours total. im pretty notorious for liking games with good replay value and a decent first playthrough time: (although i prolly added about 60 hours to my playtime cuz i got all 5 of the Fallout 3 DLCs)
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i will eventually get Fable 3, but i know that The Sims 3 and Dead Rising 2 are on my MUST BUY list; even though i am guessing that Dead Rising 2 wont be as long (or have as much replay value) as F:NV or Fable 3, but i really love me some zombies :cln:; and i need some games with more variety.
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so Fable 3 is on my second tier games to buy.
Didnt anyone ever tell you not to talk to strangers?
lol?
lol, I was about to tell you where to stick Fallout New Vegas... :mis:
Anyway the intro for Fable 3 was funny. That chicken was hilarious! :D Poor thing tho
Anyway the intro for Fable 3 was funny. That chicken was hilarious! :D Poor thing tho
Much as I am eager for New Vegas, Fable 3 is of much more importance in a game :D
anyone tried the create a villager? i dont know of any uk shops that are giving the download code so i havent bothered or is a collectors edition thing? as ive not preordered it yet.
EDIT;
"Those who pre-order upcoming role-playing game Fable III can create their own villager who will then appear in the final game.
Using the Fable III Village Maker, players can create a villager that will give your in-game hero a new quest and 1,000 gold.
It'll also "continue to interact with you on your journey to become ruler of Albion".
The creation tool can generate a male or female villager with more than 2000 different variations, including an "enthralling backstory for the character, unique personality traits, clothing, accent, hairstyles and the region they hail from".
Fable III, due out in the UK on 29th October for the Xbox 360, will be available in a Standard Edition for £45 and a Limited Collector's Edition for £60.
The PC version is delayed and currently without a release date."
-Eurogamer.
Here's the little game type thing, I'm loading it up now :jmp:
http://www.xbox.com/en-US/games/splash/f/fable3/villagermaker.htm
I made a pretty cute guy villager. :p
http://www.gamestop.com/gs/images/bonus/200811_LE_LG.jpg
It's so pretty <3
http://www.gamestop.com/gs/images/bonus/200811_LE_LG.jpg
It's so pretty <3
Agreed! :D I pre-ordered the limited edition from GameStop a month or two ago. :jmp:
GC 10: Floor Walkthrough Part II (http://www.gametrailers.com/video/gc-10-fable-iii/703019)
The minimum amount to put down is $10 if you're wanting to pre-order the limited edition, or a minimum of $5 for the normal edition. :wve:
Mines 130 bucks total and I put 50 bucks deposit on it so far.
Ah, okay - thanks :D I'm going to be so broke by the end of the year; there's so many games I want to get at the moment!
I know hey?
I'm so excited for Fable 3, I have it all paid off. Only a few more weeks. :D
the book in question
I want my preordered copy NOW :p
Peter Molyneux has said Fable is not necessarily limited to a trilogy. Speaking to Inside Xbox at the Eurogamer Expo, the developer said anyone completing Fable III will see theres no suggestion the game is the end of the series.
Forget about the word trilogy, he said. I hate limiting ourselves to a trilogy. I want you to feel that youre on a journey in Fable, and Im not going to tell you what happens at the end of Fable III but I dont think youll feel in any way that youve reached the end of a trilogy.
You could have got yourself in the mood for Fable III this week for zero pounds: Fable II was listed as free on XBLM then promptly re-charged (http://www.vg247.com/2010/10/15/fable-ii-is-free-on-xbox-live-right-now/).
Fable III is released on October 26 in the US, followed by a October 29 release in Europe.
http://www.vg247.com/2010/10/17/molyneux-fable-not-limited-to-trilogy/
i dont think that Fable would work too well in modern times. it prolly would turn into some wierd shooter with SMGS, and Assault Rifles, with machetes adn such. and magic might not work too well in the futrue, unless they try adn copy Star Wars, and make be like the force in the future.
im hoping for maybe a different setting that is separate from Albion. i read on a Fable forum that there are other continents (i thought Albion was the whole world), that have not been explored in Fable. i think one is called Aurora or something. it would be nice to see people that arent only British-esque characters.
maybe an asian country with their unique houses and architectural style could be added.
i dont think that Fable would work too well in modern times. it prolly would turn into some wierd shooter with SMGS, and Assault Rifles, with machetes adn such. and magic might not work too well in the futrue, unless they try adn copy Star Wars, and make be like the force in the future.
im hoping for maybe a different setting that is separate from Albion. i read on a Fable forum that there are other continents (i thought Albion was the whole world), that have not been explored in Fable. i think one is called Aurora or something. it would be nice to see people that arent only British-esque characters.
maybe an asian country with their unique houses and architectural style could be added.
If that happened Id be happy to see Fable series end forever.
i would too, but i wonder how long Fable can last in the past, adn if they will eventually venture into today's time; it would be too odd.
maybe we could go before Fable 1? like they could use wands for magic (it seems like Harry Potter a bit, though). cuz i wonder if the Will users eventually learned to use their hands to use magic without a wand or something.
i dont want to go too far, like into Biblical times, cuz then there'd be nothing to do :p
OMG :yah:
>> Preordered, only 4 days to go :jmp:
Edit: Also, has anyone made their villager? The silverlight application not working as of now: http://lionhead.com/Fable3VillagerMaker/ :(
This game looks soooo freaking epic! :D
The damn shop lost my preorder Villager Creator (http://lionhead.com/Fable3VillagerMaker/) code :mad:
And gaahh, that sucks. I'm sorry! I don't even have mine yet :p
I have teh LCE in front of me :jmp:
They gave me a new code: making meh villager (http://marketplace.xbox.com/en-US/Product/Fable-III/66acd000-77fe-1000-9115-d8024d5308d6) nao :ohn:
Edit: And here's Jessica Theaux, a rich yet charitable lesbian who was born in Brightfall:
http://i238.photobucket.com/albums/ff201/H4RR7H/CopyofJessicaTheaux_thumb.png
Less than 15 hours to go for meeeee :jmp:
However I checked on different sites and apparently this is set to be the best Fable yet and the gameplay and graphic style I am seeing is fantastic. Hopefully I won't be dissapointed come Friday. Fallout New Vegas can wait. This can't.
And your character speaks! :D And you get your actual hero and dog in coop! :yah:
This is so far better than Fable 2 in most respects. It's had a huge overhaul in the way shops work, the outfitting process (which is awesome!! :eek:), the fighting is more streamlined, there's no menus, omg it's awesome.
The wilderness is also too big :yik: That's the only thing I'm annoyed with so far :p It was easy to get lost in brightwood (which goes from snow to grassy plains and lakes in one long tramp lol!!).
Thoroughly satisfied already, not reading any reviews or anything as I find that can dramatically alter my opinions of things. I've only just opened the 2nd gate on the Road to Rule.
Btw you can totally tell it's Bernard Hill & John Cleese voicing your teacher and butler :tmb:
Anyone want to know anything else? :)
http://lionhead.com/forums/t/290858.aspx
http://farm2.static.flickr.com/1370/5119085368_24989cbf78_b.jpg
Is it still open world ??
That said, I'm having fun in the game. I got married to a man and he gave me an STD and a child, so I killed him. And I lost the child because of that. :p Then I married a woman, but since she occupied my house I planned on using for an online marriage, I had to kill her as well... So now I have an online spouse.
it has yet to astound me, but im waiting for that 'AHA' moment :p
I have to keep reminding myself I have no time, no time, but I just wanna.... Fable my little heart out!
That is my only real problem with the game.
youve SPOILED the name of a new land *cries*
Wanted to point out in here also that purity and corruption ARE still in the game. Corruption gives you pimples/warts/wrinkles if you're evil, at least. I'm pure and evil and it looks awesome... pale skin with white eyes and dark eye sockets! :mis:
Fable 3 was released today in the UK and I just came to ask people for a little round up of their thoughts on the game. Preferably without spoilers as I plan on picking this up myself in a week or so.
I remember with Fable 2 you could choose male or female, but that was it, there was no customisation at all.
You can buy clothes, hairstyles, make-up, tattoos, and dye.
To be honest there isn't much of a difference from Fable II except the alignment change isn't so drastic until later on. The Hero just looks better in general.
You can buy clothes, hairstyles, make-up, tattoos, and dye.
To be honest there isn't much of a difference from Fable II except the alignment change isn't so drastic until later on. The Hero just looks better in general.
This and your character can talk on Fable 3 which I like.
And I love the new level up system, so much better.
i liked her in F2, also, but she was drastically different, but i guess thats what happens when you are Frankensteined alive again 500 years later.
even if she was 70-80 it would still be cool to see her :p. she could still be alive, considering it has only been 50 years.
You can buy clothes, hairstyles, make-up, tattoos, and dye.
To be honest there isn't much of a difference from Fable II except the alignment change isn't so drastic until later on. The Hero just looks better in general.
Yeah, sounds about the same... obviously another game that didn't really bother to tweak the character creation thing, pity... I personally think ALL RPG type games should allow for character creation.
So anyway, how's the gameplay? I thought controlling the character in F2 was a bit annoying, kind of like early Tomb Raider in a way where you had to try and 'persuade' the character to go in the direction you wanted rather than just doing it.
(!(insignificant)spoilers to follow!)
First impression; Holy ****, $120?!
After that, the first things I noticed were how pretty it is. I love the artistic direction they took with the characters. It's less realistic than Fable II, but it looks way better. (Graphical Glitches are very noticeable though, they get a little irritating.)
Then... the ANNOYING "interact" feature. WTF was wrong with the expression wheel? It was great! Plus, there weren't annoying 'fade-to-blacks' and you could target whole groups at once. This also takes away from the immersion in the towns/villages;
Where's the plot?;
'Working' is much funner this time around, and easier. (Although I keep screwing up, because my brain still associates blue with 'X' on Playstation, so I keep hitting 'A' *facepalm*);
The end game choices are a lot of fun, but there are occasional stupid extremes;
Fable I is still easily the best overall game. :p
EDIT; OMG I forgot one thing -- it's so much harder to convince people to go to bed with you this time around!! :pi:
That's less than half what I paid, count your blessings! :tea:
Also, I've started replaying the original :D I forgot just how charming it was. :p I've just reached Knothole Glade and bought my first home, and got married. :D Now to press onto the Arena.
no more royal agendas for me, which i think is what made the days go by faster.
i also have been agreeing to fix everything, even though i know its stupid. but i just love being popular. i made Albion 1,9500,000 in debt.
Ill work off this money and save my people one pie at a time :)
Good luck! I ended up heaps in debt, and it wasn't good...
Btw; just so you aren't supremely unpleasantly surprised like I was - the last "day" is day 121.
Are you saying there's some kind of time limit on the game? 'Cause that's going to suck ass if there is. :(
can you only earn rent when you are playing? i believe i read they removed the option to hoarde money like in F2, where you just set the date to the future and earned money while the console was off.
I adopted some kid whose name I can't remember from the Orphanage; I wish I had kept the receipt because he's obviously a pervert as he follows me and the Missus whenever I go to lead her to the bedroom (which is on another floor), for intercourse. I think I will rename him Oedipus Electra, as he seems to be displaying both of the two Complexes that the fictional figures are named for.
Both children want teddy bears, and I cant find them as I browse though various gift shops in Albion. I'm hoping that your children can grow to hate you and eventually run away, prompting my spouse to tell me to go off on a quest to find them, to which I will deny.
I also tried to have an affair with more than one stranger, but both of them told me they were straight and they refused to oblige me.
How did you have sex?! Everyone in my game is so mofo-ing prudish and it never seems to come up! I miss "come-hither" from FII!!
I found it easy when I did the relationship quest and then had the characters kiss at first.
What you gotta do is get them to hold hands and then go upto the bed click sleep, it should say the option of unprotected or protected sex.
See, I've done that & it won't let me scroll down to the sex option! :( Maybe the relationship just hasn't progressed enough... I dunno...
See, I've done that & it won't let me scroll down to the sex option! :( Maybe the relationship just hasn't progressed enough... I dunno...
Thats probably why :p
My girl character got an STI off a hooker :vlol: so technically I just gave the husband one too.
i think this might work, i havent tried it with millions of dolars or anything, though:
have your normal character, and make another profile on your xbox (youll need another controller). have your normal character get super rich, and give the money to your new profile character (when you sign in and press start while playing as your normal character to initiate offline coop). give that new character all of your money.
then start your new character after you save both profiles. start as your new character who you plan to use as the one who will save all of Albion's citizens. after you get to when you can have offline coop, have your other profile's character come in to play. have that other character give all their money to your new character.
and use it as you wish :p
Thing is, you can go into your sanctuary while you wait in the Treasury room. This also allows you to buy and repair real estate.
I left the game running for about 6 hours, in which time I accumulated 9.5 million dollars :vlol:
And hence achievement fun :jmp:
practically everyone died :p
i think this might work, i havent tried it with millions of dolars or anything, though:
have your normal character, and make another profile on your xbox (youll need another controller). have your normal character get super rich, and give the money to your new profile character (when you sign in and press start while playing as your normal character to initiate offline coop). give that new character all of your money.
then start your new character after you save both profiles. start as your new character who you plan to use as the one who will save all of Albion's citizens. after you get to when you can have offline coop, have your other profile's character come in to play. have that other character give all their money to your new character.
and use it as you wish :p
That what i intend to do but come on.....creating a new game is not the right thing to do..i mean the creators could just not allow you to spend more money than you have to protect your people..dah im confused..i dont know ;P!
Not all games feature a Zevranish character, it seems! :p
I traded my copy in yesterday and got 30 quid for it, I was so disappointed with this :(
Fable (2004 video game)
Fable is an action role-playingvideo game, the first in the Fable series. It was developed for the Xbox, Microsoft Windows, and Mac OS X platforms by Big Blue Box Studios, a satellite developer of Lionhead Studios, and was published by Microsoft Studios. The game shipped for the Xbox in September 2004. An extended version of the game, Fable: The Lost Chapters, was released for the Xbox and Windows in September 2005. A port of the game for Mac OS X, created by Robosoft Technologies and published by Feral Interactive, was released in March 2008 after a delay of more than two years due to licensing issues.
Originally developed under the name Project Ego, Fable's development involved more than 150 people. The game's music was composed by Russell Shaw, with the opening title theme written by Danny Elfman. The game's release was widely anticipated, due in part to Lionhead co-founder Peter Molyneux's enthusiastic hype of the game. The game was originally in development for the Dreamcast, but shifted to the Xbox after the Dreamcast was discontinued.
Fable was well-received by critics for the quality of its gameplay and execution, though the failure to include many promised features was noted. Fable was the top-selling game of September 2004 and sold more than two million units by 2007. The game was followed by two sequels, Fable II in 2008 and Fable III in 2010. Fable Anniversary, a high-definitionremake of the game that includes The Lost Chapters, was released for the Xbox 360 and Microsoft Windows in February 2014.[2]
Gameplay[edit]
Fable is a role-playing video game where players control their character from a third-person perspective. The main character, known as The Hero of Oakvale, can interact with people and objects as well as battle foes. The goal of Fable is to complete missions called quests that advance the game's plot, but Fable also features optional quests and allows players to pursue actions not directly tied to story completion.[3]
Most quests are acquired at a central location, known as the Heroes' Guild; required quests are marked with a gold symbol and advance the game's story, while optional quests are coloured silver and can be completed in any order. Some quests allow players to pick sides and aid either evil characters, such as bandits, or good characters, such as traders and guardsmen. Players can also boast after accepting a quest, wagering some of the quest's reward gold in exchange for a larger return if the player accomplishes their bet, such as sustaining no damage or undertaking the quest naked. Gold, which can be used to buy weapons and items, and renown, which affects the way townspeople react to the Hero. Heroes also earn trophies of their victories, which can be displayed to large groups of townspeople to earn more renown.
In addition to fighting with melee weapons (such as swords and maces) and ranged weapons (longbows and crossbows), Heroes can learn and use spells to empower their abilities, ward off damage, or harm foes. As players complete quests or defeat enemies, they gain general experience as well as experience based on whether they used melee attacks, ranged weapons, or magic; these bestow Strength, Skill, and Will experience, respectively. Experience can be spent at a platform in the Heroes' Guild to level up attributes.[4] General experience can be used to modify all groups of attributes. Strength experience can only be used to modify three attributes: Physique, Health, and Toughness. The same applies to Skill which can only modify Speed, Accuracy, and Guile. Will can be used to upgrade player's total magic power or to learn and upgrade spells which are broken into three groups, Attack Spells, Surround Spells, and Physical Spells. The experience the main character gains can be multiplied during combat through the combat multiplier. As the character successfully hits an enemy, his combat multiplier increases. If the character is hit by the enemy, the combat multiplier drops down to the next multiple of five, or zero if below five.
Fable's game world is dotted with towns where recreational activities not related to combat can be undertaken. Enterprising Heroes can buy trade items such as beer kegs or grain sacks and sell them at other towns for profit. Towns are also prime locations to buy clothing, weapons, or other items. Many towns have houses for sale, which the Hero can buy, furnish, or lease to tenants for gold. Heroes may woo and marry men or women in each town.
Alignment[edit]
In Fable, a player's Hero has a measure of good or evil alignment based on the Hero's actions. Good deeds award good points, which produce a positive alignment, while committing evil acts adds evil points, producing a negative alignment. Killing monsters or saving villagers are acts of good, whereas killing innocents, breaking laws, or abusing a spouse will accumulate evil points. Consuming certain foodstuffs can also affect the Hero's alignment; for example, eating tofu will earn the hero positive points, while eating crunchy chicks (because crunchy chicks are assumed to be still alive) will earn evil points. The player may also pray at the temples of Avo and Skorm. Donations to the Temple of Avo will result in good points, while "gifts" to the Chapel of Skorm will result in evil points. The alignment affects not only the responses of non-player characters around the Hero, but also the appearance of the Hero himself. A Hero with a strongly positive alignment will feature a halo and a shaft of sparkling light above his head, butterflies fluttering around him and lighter features. An evil Hero emits a red haze from around his legs, draws flies, has glowing red eyes and grows horns.
Other actions besides alignment affect the Hero. Eating too much causes the character to gain weight, while drinking excessive amounts of beer causes Heroes to become sick and vomit. Clothing, which provides defence in combat situations, also changes the Hero's attractiveness or scariness as well as alignment in some cases, and townspeople's reactions to the Hero accordingly. Bright clothing makes the character look more noble to the townspeople, and thus cause them to praise and respect him. Dark clothing causes the character to seem evil or threatening to townspeople and cause them to fear him. Heroes can be further customised via hairstyles, facial hair, and tattoos. The Hero's attributes also affect appearance; high levels of Strength increase brawn, high levels of skill increase height, and high-level spells create glowing arcane patterns on the Hero's body.[5]
Synopsis[edit]
Setting[edit]
Fable takes place in Albion, a patchwork of city-states with lawless stretches of plains and forest between them. The entire land was once led by an ancient royal bloodline, bestowed with the title of Archon, referred to as the "Old Kingdom". The first Archon's rule was peaceful and prosperous, but the source of his power was an ancient and powerful sword (the Sword of Aeons) that gradually began to corrupt him and, eventually, his entire kingdom. By the time the events of the game take place, the world has slowly deteriorated from the days of the Old Kingdom. One of the most prominent institutions of Albion is the Heroes' Guild. The Guild is a centre of learning and training for Heroes, renowned mercenaries that are active in all parts of Albion. Heroes are hired as thieves, soldiers, guards, rescuers, and protectors; the Guild makes no moral judgement on the actions of its Heroes.[4]
Plot[edit]
On his sister's birthday, a young boy's village of Oakvale is raided by bandits; killing the boy's entire family. An old Hero, Maze, rescues the boy, seeing great potential in him; Maze trains the boy to become a Hero at the Heroes' Guild. Years pass; after honing his skills, Maze informs the Hero of a blind seeress living among a bandit camp near Oakvale, and advises the Hero to infiltrate the bandit camp. To the Hero's surprise, the blind seeress is actually his older sister Theresa who was taken in by Twinblade, a former Hero and the present Bandit King. After a showdown with Twinblade, the Hero is given the choice of killing or sparing the bandit.
Later on in the Hero's life, after he has gained more recognition among the people of Albion, he is invited to fight in the Arena, where he meets the legendary Hero named Jack of Blades, who runs the arena battles. As a final challenge, Jack pits the Hero against his rival, which was also once his childhood friend/roommate back in the Guild—Whisper; when the Hero defeats her he may kill or spare her.
The Hero learns that Jack of Blades himself destroyed Oakvale during the Hero's childhood; aided by Theresa, the Hero discovers his mother alive in Bargate Prison. The Hero is captured in the rescue attempt and spends a year or more in the prison before finally escaping. Maze is revealed to be a traitor and working with Jack. Maze kidnaps Theresa. After defeating Maze, the Hero is led into a final confrontation with Jack where his mother is killed. Jack reveals that The Sword of Aeons can only be wielded if it receives the blood of Archon. The Sword of Aeons is said to be a very powerful sword of destruction. Upon the death of their mother, the Hero and Theresa are the only two remaining descendants of Archon, and if Jack destroys them both the sword will be even more powerful. After defeating Jack, the Hero must choose whether to keep the Sword of Aeons by killing his sister, or cast it away forever into a portal created by Jack of Blades' death.
Depending on the Hero's alignment and the player's choice of using or destroying the sword, there are a total of four different endings. Once the ending credits roll, players can resume their games.[6]
In The Lost Chapters special edition, the story continues. After the defeat of Jack, the Hero must find passage to the Northern Wastes to aid a legendary hero named Scythe in stopping an unknown great evil from returning. Should the hero have discarded the Sword of Aeons he will have the opportunity to gain the sword "Avo's Tear", a sword of similar design and equal power but that holds a light alignment rather than dark. Avo is said to be a god that represents the light side alignment. After a series of quests revolving around this new evil, it is learned that Jack of Blades has returned. He must then defeat Jack of Blades a second time, Jack having returned from the dead in the form of a dragon. Upon the death of Jack, the hero then uses Jack's mask to trap Jack's soul, with Scythe telling him that the battle is not over and that he must destroy the mask. The hero then has the final choice of putting on the mask—being consumed by Jack in the process—or destroying it, along with Jack, forever.
Development[edit]
Fable was the first game developed by Big Blue Box, a satellite studio of Peter Molyneux's Lionhead. Dene and Simon Carter, Big Blue Box's founders, stated that their first project would have to meet several criteria in order to be accepted by game publishers, but that they weren't interested in producing a generic title.[7] To offset the costs of running a fledgling studio, Molyneux proposed Lionhead 'satellites', where Big Blue Box would receive the technology and support of Lionhead so that Big Blue Box could focus on making the game.[7] After some difficulty in finding a willing publisher, Big Blue Box was offered a contract by Microsoft. According to the Carters, they wanted to create a role-playing game like no other:
The world would be a breathtakingly beautiful place filled with waterfalls, mountains, dense forests, populated with compelling and convincing characters with real personality, people who actually reacted to what you did. We wanted to give the player control of a hero who would adapt to the way they played, who would age, become scarred in battle, who could get tattoos, wear dreadlocks and a dress if the player was so inclined. We wanted each and every person who played our game to have a unique experience, to have their own stories to tell. And we called it Thingy.[7]
Early in Fable's development, the game was named many titles from Wishworld to Project Ego.[8]
The game took roughly four years to create, with a team of around 70 developers working on it.[9] The main ideas that constituted the entire development of Fable were that the hero visually reflects his experience and that the world reacts in a manner appropriate to the player's actions.[10]
Peter Molyneux aggressively promoted Fable, at one point stating that "It's gonna be the best game ever."[11]
Fable previews noted that the somewhat absurd humour and atmosphere of the game, which GamePro called "Terry Pratchett or Piers Anthony fantasy" was far different from what was seen on contemporary RPGs.[12]
With the exception of the title theme, Fable's music was composed by Russell Shaw, who had previously worked on Molyneux games such as Magic Carpet and Black & White. The job for composing Fable's theme music was given to Danny Elfman.[13] Elfman noted in an interview that Hollywood composers did not typically cross over to video game work, in part because many game developers wanted a synthesised score that sounds like an orchestra, instead of the real thing.[14] At Elfman's insistence, the developers used a small orchestra,[14] which Shaw noted was much more of a challenge than previous projects; "There are more people involved (even without considering the orchestra), and the complexities of any music interactivity are brought to the fore."[15]
Release[edit]
Fable was expanded and re-released as Fable: The Lost Chapters for Xbox and Windows PC platforms in September 2005. The game was later ported to Mac OS X by Robosoft Technologies and published by Feral Interactive on 31 March 2008.[16][17]
The Lost Chapters features all the content found in the original Fable, as well as additional new content such as new monsters, weapons, alignment-based spells, items, armour, towns, buildings, and expressions, as well as the ability to give children objects. The story receives further augmentation in the form of nine new areas and sixteen additional quests. Characters such as Briar Rose and Scythe, who played only minor roles in the original game, are now given more importance and are included in certain main and side quests. Other character-based augmentations include the voice of the antagonist, Jack of Blades, sounding deeper, harsher and more demonic, and the ability to uncover (and resolve) the murder mystery of Lady Grey's sister. The updated edition of the game also applied fixes for certain glitches, such as the "dig glitch", in which the protagonist would move backward each time he used the shovel, pushing him through solid objects and sometimes trapping him.
Sales[edit]
Fable was a commercial success upon release, selling 375,000 copies during its first week,[18] and 600,000 copies in the first month.[19] Sales rose to 1.4 million copies by March 2005.[20] By July 2006, its Xbox version had sold 1.5 million copies and earned $58 million in the United States alone. Next Generation ranked it as the 29th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country.[21] The game has sold around three million copies worldwide.[22]
Reception[edit]
Fable received positive reviews from both audiences and critics. The original Xbox version of the game has an aggregate critic score of 85% at both Metacritic and GameRankings.[26][23] The game won more than fifty awards,[35] and became the Xbox's fastest-selling game up to that time.[36]
Fable's combat was praised. Staff from 1UP.com complimented the multiple approaches to combat which the publication stated made the game more a mini-game of its own. "Combat becomes its own minigame, with the goal not solely to beat a foe, but to beat it with skill and get the most from every fight. Slaughter becomes irrelevant, and the fights never become tedious."[30]
Though pointing out several flaws in the game such as bland character designs, Marc Saltzman of USAToday.com stated that the game "should satisfy you with its incredible depth, open-ended game play, and a solid story that gets even better about half-way through the adventure." Fable has been praised for its concept of free will and having consequences for the Hero's actions.[37] Other aspects of the game positively received included the game's tongue-in-cheek characters and what The Observer called a "very British sense of humour, in the style of Monty Python or Douglas Adams".[38]
The short length of the main plot was criticised by reviewers, but many overlooked this due to the much larger array of side quests available to the player. One of the complaints that arose upon the release of Fable was the fact that it failed to include features that Peter Molyneux had mentioned while the game was still in development.[39]
One of the features that were not included in the game's release was the Hero's ability to have children[40] despite the fact that Molyneux had previously mentioned that the Hero's own children would be significant in the game.[41] Molyneux reacted to these complaints by means of a public apology posted on the official Lionhead forums, on which he said, "If I have mentioned any feature in the past [that], for whatever reason, didn't make it as I described into Fable, I apologise."[39][42] This issue was addressed in Fable II and III, both of which include the ability to have children.
The PC and Xbox versions of Fable: The Lost Chapters were also well-received, with slightly lower Metacritic and GameRankings averages than the original title.[27][28][24][25] Reviewers such as Greg Kasavin of GameSpot noted that the addition of new content helped prevent the game from becoming stale.[43]1UP.com previewed the game and found that the additive content didn't redefine Fable, but helped bulk up the available quests, addressing the complaint of how short the original Fable was.[44]GamePro and IGN judged The Lost Chapters on PC as surpassing its console predecessor.[45][46]
In 2005, a Microsoft Game Studios representative stated that Fable would be among the franchises that would appear on the next-generation Xbox 360.[47] Sequels Fable II and Fable III were released in 2008 and 2010, respectively.
Fable Anniversary[edit]
Lionhead Studios announced Fable Anniversary, a remastered version of Fable: The Lost Chapters, for release on the Xbox 360 later in 2013.[49] It features overhauled graphics and audio, a new save system and incorporates Achievements.[50] On 13 September, Ted Timmins, lead designer of the game, announced that the game's release date would be pushed back to February 2014.[51][52] Later that year on 12 December 2013 the release date was announced as 4 February 2014 in North America, 6 February 2014 in Asia and 7 February 2014 in Europe.[1] On 2 June 2014 the game was also confirmed to be coming to PC.[53]Fable Anniversary was in full development for 15 months.[54] The game featured graphical upgrades in many areas over the original most notably; native widescreen support, higher polygon count, larger textures, specular maps, normal maps, improved lighting, improved shadows, and a larger draw/detail distance.[48]
It was released on Steam on 12 September 2014[55] and includes mod support.[56] Upon release it garnered mixed reviews. Many reviewers praised the new graphics, but bemoaned that old bugs from the previous version of the game hadn't been fixed. It received 68% on the review aggregation website, Metacritic.[57]
References[edit]
- ^ ab"Fable Anniversary Release Date and Bonus Content Announce!". Lionhead Studios. Microsoft. 12 December 2013. Archived from the original on 15 December 2013. Retrieved 12 December 2013.
- ^Staff (4 June 2013). "Relive the Magic with Fable Anniversary for Xbox 360". Xbox Wire. Retrieved 4 June 2013.
- ^Loe, Casey (2004). Fable: PRIMA Official Guide. "Fundamentals – Training: Quests". United States of America: Random House. pp. 4–6. ISBN .
- ^ abFable (Xbox) manual. "The Way of a Hero". Microsoft Game Studios. 2004. pp. 18–19.
- ^Cohen, Peter (13 June 2008). "Mac Software: Fable: The Lost Chapters". Macworld. Retrieved 8 August 2008.
- ^Loe, Casey (2004). Fable: PRIMA Official Guide. "Chapter 4 – Stop Jack of Blades". United States of America: Random House. p. 97. ISBN .
- ^ abcCarter, Dene; Simon Carter (14 June 2002). "Developer Diary #1: Out of the Blue". Lionhead Studios. Archived from the original on 26 February 2010. Retrieved 11 September 2007.
- ^Carter, Dene; Simon Carter (22 September 2002). "Developer Diary #5: Demo Days". Lionhead Studios. Archived from the original on 2 January 2010. Retrieved 11 September 2007.
- ^Saltzman, Marc (29 September 2004). "Fable weaves fun fantasy adventure". USA Today. Retrieved 11 September 2007.
- ^Carter, Dene; Simon Carter (6 December 2002). "Developer Diary #8: A Living World". Lionhead Studios. Archived from the original on 20 April 2010. Retrieved 11 September 2007.
- ^Staff (18 April 2003). "Xbox Previews: Fable". Computer and Video Games. Archived from the original on 17 April 2008. Retrieved 4 August 2008.
- ^Dingo, Star (7 July 2003). "Fable". GamePro. Archived from the original on 7 June 2011.
- ^Adams, David (18 March 2004). "Danny Elfman does Fable". IGN. Retrieved 9 August 2008.
- ^ abLeone, Matt (28 July 2004). "Previews: Fable – Hollywood legend Danny Elfman dishes the inside dirt on his music". 1UP.com. Archived from the original on 31 March 2013. Retrieved 29 July 2008.
- ^Staff (1 November 2004). "Interview with Fable audio director and composer Russell Shaw". Music4Games. Archived from the original on 25 October 2008. Retrieved 8 August 2008.
- ^"Portfolio: Macintosh". Robosoft Technologies. Archived from the original on 22 August 2014. Retrieved 9 December 2014.
- ^Staff (13 March 2008). "Fable: The Lost Chapters – Release Date". Feral Interactive. Retrieved 29 July 2008.
- ^Adams, David (23 September 2004). "Fable Sells Big". IGN. Retrieved 31 March 2013.
- ^"Fable Continues to Break Records as Best-Selling Game Across All Platforms". GameSpot. 21 October 2004. Archived from the original on 23 January 2013.
- ^https://web.archive.org/web/20180405025118/https://www.gamesindustry.biz/articles/destiny-awaits-fable-the-lost-chapters-coming-this-fall-to-windows
- ^Campbell, Colin; Keiser, Joe (29 July 2006). "The Top 100 Games of the 21st Century". Next Generation. Archived from the original on 28 October 2007.
- ^Parfitt, Ben (11 August 2010). "5m sales goal for Fable III". MCV. Intent Media. Archived from the original on 8 January 2016. Retrieved 3 June 2014.
- ^ ab"Fable for Xbox". GameRankings. Archived from the original on 9 December 2019. Retrieved 4 April 2020.
- ^ ab"Fable: The Lost Chapters for PC". GameRankings. Archived from the original on 9 December 2019. Retrieved 4 April 2020.
- ^ ab"Fable: The Lost Chapters for Xbox". GameRankings. Archived from the original on 9 December 2019. Retrieved 4 April 2020.
- ^ ab"Fable for Xbox Reviews". Metacritic. Archived from the original on 12 September 2008. Retrieved 4 April 2020.
- ^ ab"Fable: The Lost Chapters for PC Reviews". Metacritic. Retrieved 4 April 2020.
- ^ ab"Fable: The Lost Chapters for Xbox Reviews". Metacritic. Archived from the original on 24 October 2008. Retrieved 4 April 2020.
- ^"Fable Anniversary for Xbox 360 Reviews". Metacritic. Retrieved 7 March 2020.
- ^ abStaff (16 September 2004). "Reviews: Fable – The Legend of You". 1UP.com. Archived from the original on 31 March 2013. Retrieved 29 July 2008.
- ^Staff (17 September 2004). "Review: Fable". GamePro. Archived from the original on 4 July 2008. Retrieved 4 August 2008.
- ^Kasavin, Greg (4 September 2004). "Fable for Xbox Review". GameSpot. Retrieved 7 August 2008.
- ^Lopez, Miguel (10 September 2004). "Fable (Xbox): Review". GameSpy. Archived from the original on 31 March 2013. Retrieved 8 August 2008.
- ^Goldstein, Hilary (27 August 2004). "IGN: Fable Review (p. 1)". IGN. Retrieved 7 August 2008.
- ^"Fable: Awards". Lionhead Studios. Archived from the original on 12 July 2008. Retrieved 11 September 2007.
- ^Tilley, Steve (10 October 2004). "Fable Guru: It's All My Fault". Toronto Star. p. S27.
- ^Buchanan, Levi (23 September 2004). "Moral choices have (limited) consequences in Microsoft's Fable". Chicago Tribune. Retrieved 11 September 2007.
- ^Yusuf, Bulent (24 October 2004). "Digital Culture; Making the Myth". The Observer. p. 76.
- ^ abMolyneux, Peter (1 October 2004). "A message from Peter Molyneux". Lionhead Forums. Archived from the original on 4 April 2007. Retrieved 19 August 2007.
- ^"World Exclusive: Peter Molyneux talks Fable – Part Two". spong.com. 2 October 2003. Retrieved 16 November 2007.
- ^"World Exclusive: Peter Molyneux talks Fable—Part Three". spong.com. 1 October 2003. Retrieved 16 November 2007.
- ^Bishop, Stuart (4 October 2004). "Molyneux apologetic over missing Fable features". Computer and Video Games. Retrieved 24 August 2008.
- ^Kasavin, Greg (6 September 2005). "Fable: The Lost Chapters (PC) Review". GameSpot. Archived from the original on 25 July 2008. Retrieved 23 August 2008.
- ^Lee, Garnett (28 April 2005). "Preview: Fable: The Lost Chapters (PC)". 1UP.com. Archived from the original on 31 March 2013. Retrieved 24 August 2008.
- ^Staff (21 September 2005). "Review: Fable: The Lost Chapters".
It's 2019 and there's still no way to play Black & White without the original discs
Lionhead no longer exists, its intellectual properties absorbed by Microsoft when it bought out the studio and then closed it in 2016. Since then, none of the studio's games have been updated for a prosperous eternal life on PC. Fable 2 is still an Xbox 360 exclusive. Fable 3 was removed from Steam years ago, only playable by picking up keys from third-parties. But the absence of a new, reliable way to play Black & White—one of the highest rated games on the GOG remaster wishlist—hurts the most.
Without those old CDs, players are stuck in purgatory, digging through boxes for old CDs or driven to piracy. Even then, getting Black & White to run on modern PCs isn't easy.
Why care?
Black & White is still the only game that's made me feel like a god. This isn't to say it gives you infinite, unbound power from the get-go or that it was the deepest and most strategically-varied of its kind, but Lionhead's first stab at a 3D version of the genre made your influence on the world feel far less abstract than in earlier god games, like Populous and Dungeon Keeper.
In Black & White, you're a huge physics-bound hand, and it's the primary way you interact with the world. You, sometimes literally, massage the sandbox to steer it in your favor.
I have great memories of abandoning any hope for promoting sensible theology and just sat tossing fireballs and rocks at the edge of my influence—impassable borders determined by the reach of your believers' faith—and into opposing villages dedicated to another god. Eradicate them or terrify them into complicity. It was monstrous, but great fun: a clumsy way of progressing articulated by a physics game, almost like skipping rocks across a placid lake. Winding up my weird physics hand to give a fireball or boulder just enough momentum to reach the isle far across the map, just catching the edge of the village, was delightful.
My giant pet would observe and begin to think that suffering is good because daddy godhand sure inflicts a lot of it. I'd never hit an animal, digital or otherwise, so I'd pet them and feed them, reinforcing whatever behaviors they observed or were naturally inclined to, just like my real pets. They're welcome on all the furniture and get treats whenever they like. Good thing I'm not actually a god.
The usual numbers and menu-based micromanagement was made simpler and more comical, too. Depleting your village's stocks to instill suffering and fear, or dragging unwilling villagers between buildings to assign jobs or promote love-making transformed flat, statistical decisions into godly labor, the barrier between your mouse hand and the world effectively invisible.
I'll never forget the first I picked up a villager and realized that they too were a simple physics object. I made so many little people fly. I'm not sorry. I don't represent the whole of the playerbase. Shoutout to those good gods casting kind miracles to keep their believers happy and healthy, their pet well-behaved and saintly. I just don't have the dexterity or patience to spin those plates. I'd rather toss them at villagers across the way.
Black & White reflects your behavior in the quality of life of your believers, in the behavior of your monstrous pet, in how competing gods fill the gaps in your ideologies to steal away followers—its one of the few games to make the binary morality system work, because you're not making appeals to power based on Good and Evil. You already have the power. The consequence of your choices is immediate, often surprising, and extremely malleable. I miss it.
So what's the holdup?
Hard to say! Black & White was a fairly popular and critically lauded game back in the early '00s (PC Gamer gave it a 94%), but it's since faded into relative obscurity. A big obstacle: it was published by EA back when. The money and time required to put out an updated, stable version and broker a deal with EA likely hasn't made financial sense for Microsoft. Not yet, at least.
Microsoft's recent renewed focus on the PC gives me a little hope. The new Xbox app is simple, but works well, especially if you're a Game Pass subscriber. Game Pass on PC is an excellent deal that's only getting better. It's not hoarding games on the Microsoft Store anymore, allowing future releases to at least hang out on Steam. Maybe updating and mobilizing its entire archive of games fits into that ethos, too (see Age of Empires 2: Definitive Edition).
And with strong rumors of a new Fable game due for reveal at any minute, what better way to commemorate the occasion than by making Lionhead's catalog readily available to everyone? Give Black & White 1 and 2 a facelift, bring Fable 2 to PC, and toss 'em into the Game Pass stew and on Steam, with Halo Infinite, Gears 5, and the whole crew. Give players the old with the new. Let me throw the little men into the ocean again. O' Powerful Corporation, hear this prayer.
What’s New in the fable 2 for Mac download Archives?
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System Requirements for Fable 2 for Mac download Archives
- First, download the Fable 2 for Mac download Archives
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You can download its setup from given links: