Skate 3 review Archives

Skate 3 review Archives

Skate 3 review Archives

Skate 3 review Archives

Skate 3 Review

The words "updated yearly" are scary for diehard fans of any series to hear. Yearly updates translate into less development time on the features that blow everyone's mind and more time spent applying incremental improvements across several smaller, less substantive areas of the game. Skate 3 has fallen victim to the symptoms of a yearly update with small improvements that are devoid of any one feature for the game to hang its hat on. For newbies to the series, I'd say this is the one to purchase, because there's a ton of cool skateboarding to be had, but if you took the plunge on the first two Skates, you might want to wait for the next iteration.
Skate 3 tries to give players a sense of camaraderie with both AI and real human players that can join up on your skating team. The point of Skate 3's career mode is to build a new skateboard brand from scratch and your pals eventually sign on to help you out (though the actual story ultimately carries little weight). To get them to join up, you'll need to get notoriety. Once you attain a high enough level of street cred with the masses (tracked through a sales chart of sorts), you'll get your first teammate. You can customize your mates just as easily as your own skateboarder with merchandise, different decks, wheels and everything else you can think of. What's even cooler, if a friend on your friends list has created a skateboarder in Skate 3, you can use their character model on your team. No uploading needed on their part.

Of course, these teammates only come into play about half of the time (though it depends how you want to play). Most of the time you're completing challenges like Own The Spot (or Lot), Deathraces, Hall of Meat (you can now turn Hall of Meat mode on which assigns a score to every bail you make), and other solo affairs. Thankfully Black Box (the developers) included plenty of challenges to go around, so there are enough team activities to keep most happy. My favorites are the team contests that pit your squad against another in multiple rounds of skateboarding, each with a different rule set. Sometimes you'll have to pull off the longest jump, others are as simple as attaining the highest score as a team. It's a bit of a shame that unique team activities (something separate from the usual challenge types) weren't crafted to really leverage the fact that you have friendly skateboarders with you for the first time in the series. Sadly Skate 3's team dynamics don't extend much further than simply giving you a few buddies building your score for you. Thankfully the team mechanic pays dividends online more so than off.

Just about every challenge in the game can be played online. Black Box wisely made the career progression persistent whether playing online or off, so there's no reason why you shouldn't hop into a challenge when a buddy invites you to do so. There are some cool aspects to playing online, especially when you have a couple of buddies talking smack in your ear about how their 1UP score just kicked your score's ass. So while there are certainly some cool aspects of team play, it feels like a feature that would've taken a backseat in a game with more development time. Either that, or expanded upon to make a Skate MMO of sorts.

Note: I was never able to test Skate 3's online abilities on retail servers, so we can't speak to the game's ability to give a lag-free gameplay experience when on Xbox Live or PlayStation Network.

Another new construct in Skate 3 is a social network of sorts that allows players to view what's called "adityagaur.com" The feed shows your friends' activity when it comes to posting clips, graphics for use on their boards and sharing other content. But why keep all of these cool little trinkets confined to the world of Skate? I feel like EA could have really leveraged this social infrastructure if they had ported it over to Facebook or another social network medium. The ability to upload my clip of gapping that treacherous rusty pipe would've carried much more weight if all of my 2,+ Facebook friends could have seen it.

The new park creator does a nice job of expanding on the line creation aspects of Skate 2, but really doesn't advance the methodology used to create things in-game. For example: I'd much rather create tracks in ModNation Racers (developed ironically by ex-Black Box employees) than create parks in Skate 3. The process is still a little tricky at times in Skate, though it is improved from last year's game. Still, I would have enjoyed spending hours crafting a park much more if there was a mechanic designed to share it with the entire Internet, rather than simply passing it around to my friends within Skate 3. The park creator is undoubtedly cool for those who enjoy making their own skateboarding playground, but there are definite frustrations that hold it back.
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Источник: [adityagaur.com]
, Skate 3 review Archives

EA's Skate 3 Was Released 10 Years Ago Today

The third entry in EA's popular Skate series was released all the way back on May 11, , and we haven't heard a peep from the franchise on Xbox since! Regardless, Skate 3 continues to enjoy an excellent reception to this day, and remains a popular backwards compatible title on Xbox One.

Known for being a more simulation-driven alternative to the Tony Hawk's series, the third Skate entry introduced new features such as improved online features, a more accessible camera angle and the introduction of "Skate School" teacher Coach Frank, played by Jason Lee of My Name is Earl fame.

It's been a long time since Skate or any other skateboarding games last graced an Xbox console, but we've got a few coming this year! Skater XL launches for Xbox One on July 7th, Crea-ture Studios' Session is on the way as well, and there's also that rumour about a new Tony Hawk's Pro Skater game

Do you still play Skate 3? What are your favourite memories of it? Let us know in the comments.

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Источник: [adityagaur.com]
Skate 3 review Archives

Skate 3

I have to hand it to EA and developer Black Box. They’ve once again delivered a game that serves up dish after dish of the thing that makes a good game so addicting: gameplay. Building off the momentum of two previous releases, Skate 3 incrementally adds to the formula with a new career style, park editor, and a few new tricks for good measure. And while this third entry makes no remarkable changes, consistency is a good thing in this case, rewarding dedicated players of the series.

Instead of following the tired idea of being a pro that’s building up a career and sponsors, players assume the role of a new skateboard company owner. Not only do you start out by customizing your player, but your company, too. My company, Pants Stealers, eventually grew to the point where I had sold over a million boards and recruited a few AI teammates. While a lot of it seems like just another version of previous career modes, there are a few breakout features that make Skate 3 stand out – most notably in the online component. Not only can players join other companies online, there are full stats, player profiles, and even job-specific roles like street skater or filmer. You can also earn board royalties if other people download your custom content like videos, images, and parks.

Speaking of parks, my favorite new feature is the custom park creator. If Port Carverton, the new fictional setting for Skate 3, isn’t enough, you can go into one of the many dedicated skate parks, tear everything down, and start from scratch. A huge set of tools, extremely deep options, and a large selection of objects mean that creative users will undoubtedly come up with some amazing designs. Of course, these can be shared with the world for download. I was impressed with the real-world physics objects like ramps and rails that once placed, can be moved around by other skaters in-game just like they would in a real city. Because the gameplay in Skate is so solid, this adds a level of replayability that rivals other content creation-focused games like LittleBigPlanet.

Online also returns with many of the previous games’ features like freeskate and proposing challenges. But with the addition of teams, online companies can battle it out in modes like Spot Battle and Hall of Meat. The number of things to do online is staggering. Almost all of the challenges from single player are available online to be played in either group co-op or versus. While it’s not structured like a proper career, players could effectively run through the whole game online together as a team.

I think Skate 3’s biggest strength is its ability to deliver smooth, fun gameplay that fits like a glove. New tricks like the underflip and darkslide throw in a little flair. If you’re a fan, Skate 3 is a sure thing; if you’re just starting out, it’s even better. New character Coach Frank, played by actor and pro skateboarder Jason Lee, will walk you through the basics. Black Box has also added in difficulty settings, which helps new players avoid frustration by saving more challenge for veteran boarders. The physics have been tweaked to be even more realistic, and better emulate the trials and tribulations of real-world skating.

Black Box has once again sucked me back into the world of kickflips and hip tricks. The Skate series’ focus on what’s important means gamers can pick up a copy with a sense of confidence that they will get what they pay for. While this latest title doesn’t take any huge risks, I would argue that’s a good thing. Skate has always been one of those rare games where you can just aimlessly play with no goals or objectives. With the addition of the park creator, this is only increased with the limitless possibility of player-created content.

Источник: [adityagaur.com]
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